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Marian Huber
Marian Huber
Digital Sculptor at The Pokémon Company Internationa
Seattle, United States

Summary

Hello!
I'm a 3D artist focused on Digital Sculpture and Character Art. I am currently employed at The Pokemon Company International as a 3D Merchandise Developer.

I have worked equally in both the Video Game and Toy industry. I'm a lifelong learner, always looking to improve my skills to better my craft creating unique and effective characters.

Skills

Digital Painting3D ModelingCharacter ModelingCreature ModelingDigital SculptingFacial Rigging & AnimationHard Surface ModelingLow-poly ModelingRiggingPaintingSculptingHigh-poly ModelingWeapon Modeling

Software proficiency

3ds Max
3ds Max
After Effects
After Effects
Maya
Maya
Photoshop
Photoshop
Substance 3D Painter
Substance 3D Painter
Marmoset Toolbag
Marmoset Toolbag
Unreal Engine
Unreal Engine
ZBrush
ZBrush
Unity
Unity
TopoGun
TopoGun
Marvelous Designer
Marvelous Designer
Quixel Suite
Quixel Suite
CrazyBump
CrazyBump
Premiere
Premiere
CLIP STUDIO PAINT
CLIP STUDIO PAINT

Productions

    • Video Game
      Toy Soldiers: War Chest
    • Year
      2015
    • Role
      3D Art Intern
    • Company
      Signal Studios
    • Video Game
      Necropolis
    • Year
      2016
    • Role
      3D Character Artist
    • Company
      Harebrained Schemes
    • Video Game
      Shadowrun
    • Year
      2015
    • Role
      3D Character Artist
    • Company
      Harebrained Schemes

Experience

  • 3D Merchandise Developer at The Pokemon Company International
    Bellvue, United States of America
    August 2021 - Present

  • 3D Character Artist at Poorly Timed Games
    Seattle, United States of America
    May 2020 - August 2021

  • Digital Sculptor at Funko
    Everett, United States of America
    June 2017 - June 2020

    Worked to sculpt over 300 different products, statues, figures and toys across a variety of form factors, styles, and IP's.

  • 3D Character Artist at HareBrained Schemes
    Kirkland, United States of America
    April 2015 - September 2016

  • 3D Art Intern at Signal Studios
    Kirkland, United States of America
    February 2014 - June 2014

    Worked to model, texture, and implement environment and character assets for the game Toy Soldiers 3: War Chest. Working in Signal's proprietary engine, SigEd, I worked to create and develop dynamic destructibles and interactable game assets.