Marian Huber
Digital Sculptor at The Pokémon Company Internationa
Seattle, United States
Summary
Hello!
I'm a 3D artist focused on Digital Sculpture and Character Art. I am currently employed at The Pokemon Company International as a 3D Merchandise Developer.
I have worked equally in both the Video Game and Toy industry. I'm a lifelong learner, always looking to improve my skills to better my craft creating unique and effective characters.
Skills
Digital Painting3D ModelingCharacter ModelingCreature ModelingDigital SculptingFacial Rigging & AnimationHard Surface ModelingLow-poly ModelingRiggingPaintingSculptingHigh-poly ModelingWeapon Modeling
Software proficiency
3ds Max
After Effects
Maya
Photoshop
Substance 3D Painter
Marmoset Toolbag
Unreal Engine
ZBrush
Unity
TopoGun
Marvelous Designer
Quixel Suite
CrazyBump
Premiere
CLIP STUDIO PAINT
Productions
Video Game
Toy Soldiers: War Chest
Year
2015
Role
3D Art Intern
Company
Signal Studios
Video Game
Necropolis
Year
2016
Role
3D Character Artist
Company
Harebrained Schemes
Video Game
Shadowrun
Year
2015
Role
3D Character Artist
Company
Harebrained Schemes
Experience
3D Merchandise Developer at The Pokemon Company International
Bellvue, United States of America
3D Character Artist at Poorly Timed Games
Seattle, United States of America
Digital Sculptor at Funko
Everett, United States of America
Worked to sculpt over 300 different products, statues, figures and toys across a variety of form factors, styles, and IP's.
3D Character Artist at HareBrained Schemes
Kirkland, United States of America
April 2015 - September 2016
3D Art Intern at Signal Studios
Kirkland, United States of America
February 2014 - June 2014
Worked to model, texture, and implement environment and character assets for the game Toy Soldiers 3: War Chest. Working in Signal's proprietary engine, SigEd, I worked to create and develop dynamic destructibles and interactable game assets.